scroll down
scroll down
scroll down
scroll down
scroll down
scroll down
scroll down
scroll down
scroll down
scroll down
understanding
how people actually
use technology.
Now I'm designing
the interfaces
that make sense to them.
understanding
how people actually
use technology.
Now I'm designing
the interfaces
that make sense to them.
Now I'm designing the interfaces that make sense to them.
Now I'm designing the interfaces that make sense to them.
Now I'm designing the interfaces that make sense to them.
Now I'm designing the interfaces that make sense to them.
Now I'm designing the interfaces that make sense to them.
Now I'm designing the interfaces that make sense to them.
Details that move makes experiences memorable.
Details that move makes experiences memorable.
Details that move makes experiences memorable.
I design UX that works with motion that delights.
I design UX that works with motion that delights.
I design UX that works with motion that delights.
Button
Get in touch
Beauty in form
A warning in color















Beauty in form
Beauty in form
A warning in color
A warning in color















Equilibrium in geometry. Harmony in interfaces.
Equilibrium in geometry. Harmony in interfaces.
Equilibrium in geometry. Harmony in interfaces.
Equilibrium in geometry. Harmony in interfaces.
Equilibrium in geometry. Harmony in interfaces.
Organic Polymer
*2025 - Work
Evolys
*2025 - Work
Destroying Furniture
*2022 - Work
Auralix
*2025 - Work
MAXPXwer
*2024 - Work
Leather Ball
*2021 - Experiment
Playful Balance
*2023 - Experiment
Elastic Elegance
*2024 - Work
Origami
*2024 - Experiment
Lumifex
*2025 - Work
Space Drift
*2024 - Experiment
Radiora
*2025 - Work
Organic Glass
*2024 - Experiment
Nexodra
*2025 - Work
Skeleton Glass
*2023 - Work
Organic Polymer
*2025 - Work
Leather Ball
*2021 - Experiment
Space Drift
*2024 - Experiment
Evolys
*2025 - Work
Playful Balance
*2023 - Experiment
Radiora
*2025 - Work
Destroying Furniture
*2022 - Work
Elastic Elegance
*2024 - Work
Organic Glass
*2024 - Experiment
Auralix
*2025 - Work
Origami
*2024 - Experiment
Nexodra
*2025 - Work
MAXPXwer
*2024 - Work
Lumifex
*2025 - Work
Skeleton Glass
*2023 - Work
Organic Polymer
*2025 - Work
Leather Ball
*2021 - Experiment
Space Drift
*2024 - Experiment
Evolys
*2025 - Work
Playful Balance
*2023 - Experiment
Radiora
*2025 - Work
Destroying Furniture
*2022 - Work
Elastic Elegance
*2024 - Work
Organic Glass
*2024 - Experiment
Auralix
*2025 - Work
Origami
*2024 - Experiment
Nexodra
*2025 - Work
MAXPXwer
*2024 - Work
Lumifex
*2025 - Work
Skeleton Glass
*2023 - Work
I'm Lorenzo, a motion designer who learned UX by observing how real people struggle—and succeed—with technology. For over a decade, I helped users solve problems face-to-face. Now I design interfaces that prevent those problems from happening.
Hello.
I'm Lorenzo, a motion designer who learned UX by observing how real people struggle—and succeed—with technology. For over a decade, I helped users solve problems face-to-face. Now I design interfaces that prevent those problems from happening.
I bring motion thinking to UX, designing interfaces that anticipate user needs through micro-interactions, 3D elements, and animation logic.
My work bridges motion graphics and user experience, where every transition guides attention, reduces friction, and makes interactions feel inevitable.
I bring motion thinking to UX, designing interfaces that anticipate user needs through micro-interactions, 3D elements, and animation logic.
My work bridges motion graphics and user experience, where every transition guides attention, reduces friction, and makes interactions feel inevitable.
How I Can Help
How I Can Help
I bring motion thinking to UX, designing interfaces that anticipate user needs through micro-interactions, 3D elements, and animation logic.
My work bridges motion graphics and user experience, where every transition guides attention, reduces friction, and makes interactions feel inevitable.
© 2026 All rights reserved