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I spent a decade
understanding
how people actually
use technology.
 
Now I'm designing
the interfaces
that make sense to them.
I spent a decade
understanding
how people actually
use technology.
 
Now I'm designing
the interfaces
that make sense to them.
I spent a decade
understanding
how people actually
use technology.
 
Now I'm designing
the interfaces
that make sense to them.
I spent a decade
understanding
how people actually
use technology.
 
Now I'm designing
the interfaces
that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.
I spent a decade understanding how people actually use technology.
Now I'm designing the interfaces that make sense to them.

Details that move makes experiences memorable.

Details that move makes experiences memorable.

Details that move makes experiences memorable.

I design UX that works with motion that delights.

I design UX that works with motion that delights.

I design UX that works with motion that delights.

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Get in touch

Beauty in form

A warning in color

Beauty in form

Beauty in form

A warning in color

A warning in color

Equilibrium in geometry. Harmony in interfaces.

Equilibrium in geometry. Harmony in interfaces.

Equilibrium in geometry. Harmony in interfaces.

Equilibrium in geometry. Harmony in interfaces.

Equilibrium in geometry. Harmony in interfaces.

Organic Polymer

*2025 - Work

Evolys

*2025 - Work

Destroying Furniture

*2022 - Work

Auralix

*2025 - Work

MAXPXwer

*2024 - Work

Leather Ball

*2021 - Experiment

Playful Balance

*2023 - Experiment

Elastic Elegance

*2024 - Work

Origami

*2024 - Experiment

Lumifex

*2025 - Work

Space Drift

*2024 - Experiment

Radiora

*2025 - Work

Organic Glass

*2024 - Experiment

Nexodra

*2025 - Work

Skeleton Glass

*2023 - Work

Organic Polymer

*2025 - Work

Leather Ball

*2021 - Experiment

Space Drift

*2024 - Experiment

Evolys

*2025 - Work

Playful Balance

*2023 - Experiment

Radiora

*2025 - Work

Destroying Furniture

*2022 - Work

Elastic Elegance

*2024 - Work

Organic Glass

*2024 - Experiment

Auralix

*2025 - Work

Origami

*2024 - Experiment

Nexodra

*2025 - Work

MAXPXwer

*2024 - Work

Lumifex

*2025 - Work

Skeleton Glass

*2023 - Work

Organic Polymer

*2025 - Work

Leather Ball

*2021 - Experiment

Space Drift

*2024 - Experiment

Evolys

*2025 - Work

Playful Balance

*2023 - Experiment

Radiora

*2025 - Work

Destroying Furniture

*2022 - Work

Elastic Elegance

*2024 - Work

Organic Glass

*2024 - Experiment

Auralix

*2025 - Work

Origami

*2024 - Experiment

Nexodra

*2025 - Work

MAXPXwer

*2024 - Work

Lumifex

*2025 - Work

Skeleton Glass

*2023 - Work

I'm Lorenzo, a motion designer who learned UX by observing how real people struggle—and succeed—with technology. For over a decade, I helped users solve problems face-to-face. Now I design interfaces that prevent those problems from happening.

Hello.

I'm Lorenzo, a motion designer who learned UX by observing how real people struggle—and succeed—with technology. For over a decade, I helped users solve problems face-to-face. Now I design interfaces that prevent those problems from happening.

I bring motion thinking to UX, designing interfaces that anticipate user needs through micro-interactions, 3D elements, and animation logic.

My work bridges motion graphics and user experience, where every transition guides attention, reduces friction, and makes interactions feel inevitable.

I bring motion thinking to UX, designing interfaces that anticipate user needs through micro-interactions, 3D elements, and animation logic.

My work bridges motion graphics and user experience, where every transition guides attention, reduces friction, and makes interactions feel inevitable.

How I Can Help

How I Can Help

I bring motion thinking to UX, designing interfaces that anticipate user needs through micro-interactions, 3D elements, and animation logic.

My work bridges motion graphics and user experience, where every transition guides attention, reduces friction, and makes interactions feel inevitable.

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